Portfolio
Audio Design · Implementation · Music
Process & craft
Background
I'm a game sound designer based in India with a passion for creating immersive and engaging audio experiences across game genres. I can score and compose original music, do sound design, record foley, and handle implementation across a range of game engines and middleware, such as Unity, Unreal, FMOD, and Wwise.
I have worked on titles remotely and I'm great at collaborating with distributed teams and shipping projects independently. I've enjoyed the past several years in the game dev industry, building on over a decade of experience in audio engineering and live sound.
Kind words
"Immensely talented Sound Director and Music Composer. Rahul singlehandedly took charge of the Audio Pipelines at Black March Studios for Crimson Tactics. He directed the game's audio and composed the OST from scratch."
"Rahul played a significant role in reforming the sound implementation pipeline by shifting implementation from Unity to FMOD, making sound production more time-efficient and practical. His creativity and knowledge always allowed him to understand the specifics of the sounds required in various scenarios."
"His quality leadership skills led to the growth of the other designers in the sound team, and his collaborative nature assisted the sound team to work flawlessly with other teams and meet rising expectations during production phases and after player feedback."
Currently open for freelance and full-time opportunities.